Today - Riot are facing accusations of bricking people's PCs as they add their kernel level anti cheat to League of Legends - but based on their reported errors and explanation - it's a really niche problem to face. Similarly niche, but no less impressive for it - this week's Weekend Recommend.
Helldivers 2 is suffering a review bombing and a tide of ill sentiment as players revolt at a new account requirement - that isn't actually that new.
Turns out that Take Two weren't done killing studios - and even if you do sell critically acclaimed games you aren't safe. Meanwhile From Software have disappointed many with news of Elden Ring DLC, while Square Enix have taken a hatchet to their release plans - to the tune of 22.1 billion yen.
Two stories today - as in the wake of Tarkov's controversial supporter packages, a new competitor has swept in to charm their shared audience while we're seeing the first impact of Take Two's layoffs and it seems like the team behind Kerbal Space Program have been hit hard.
May sees some major releases for the year, like Paradox’s Foundry, Warner Bros Multiversus and more! Plus as usual, we’ve got a host of incredible indies launching this month like Indika or Animal Well! It’s a great month for releases of all kinds, so let’s take a look to see what catches your eye.
An interview with Todd Howard by KindaFunny has given everyone insight into the state of Bethesda going forwards - we've got Starfield updates, Fallout questions and then following that, we dig into the state of their games right now as a very angry modding community take Bethesda to task.
Roblox is resurrecting a 19 year old system to let players buy real objects from inside the game world, a Streamer turned the tables on Nexon to argue for community demands and we bring you the most interesting stories of the weekend.
Manor Lords is a hell of a success story - so let’s dive into how one of the biggest games of the year so far is a historically authentic take on central european regional conflict and crop rotation.
A $250 PvE mode is just the tip of the iceberg with Tarkov’s latest community outrage as players rail against Pay to Win mechanics, broken promises and a developer that seems truly out of touch with community expectations.
Tarkov is asking folks to pay $250 for PvE - and players are revolting, Activision Blizzard has saved Xbox's financials and Capcom are making very weird decisions around delisting smaller titles.
Elite Dangerous' new experiments with monetisation have players on edge, and accusing Frontier Development of going back on their word - while an Indie dev publishes their game demo, then pauses development all in the same day, because the industry simply isn't funding projects right now.
Two money focussed stories for you today - Steam have closed loopholes around refunds as they try to get an industry trend under control while Call of Duty have opened a can of worms as they add monetisation that doesn't just encourage you to spend, it wants you to get your friends involved too.